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Category Archives: documentation
veejay 1.5.5 released
veejay 1.5.5 is out now! veejay-1.5.5 ChangeLog: fixed problem of setting playback speed while paused MIDI channel/parameter numbers in reloaded can be used as sample IDs where 0 = current playing.
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debugging veejay
To help us fix things in veejay faster, please provide the following information: 1. full veejay console output (always run veejay with the ‘-v’ commandline option) In case of segmentation faults, 1. Run configure with ‘–enable-debug‘ for both server and … Continue reading
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Projector/Camera Calibration – Augmented reality
Use veejay 1.4 to calibrate your camera against a projector or a monitor screen in order to calculate the position of a physical object. Calibration Press CTRL-s to bring up the setup screen: As shown in the preview, the camera … Continue reading
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Tagged augmented reality, calibration, interactive video installation, perspective transformation, projector, video installation
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Veejay 1.1 released
veejay 1.1 is available from the repository, its a bugfix release of veejay-1.0 $ svn checkout svn://dyne.org/veejay/trunk/veejay-1.1
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Veejay’s googlegroup: veejay-discussion
I started a google-group in search of a community. The number of posts to this blog has been steady enough the last couple of months, showing the need for an alternative help channel. The group can be found here: http://groups.google.com/group/veejay-discussion?hl=en … Continue reading
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What to use as a live video source?
The issue is raised every now and then: “How do I plug in my (USB WebCam/Digital Camera/Exotic Hardware) to veejay?” Currently, Veejay does not support decompressing digital video ( firewire) directly from the camera ( like on windows and mac). … Continue reading
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Veejay and images.
Instead of videofiles, veejay can use images as source Working: jpeg png bmp gdk-pixbuf supports at least jpeg png Possibly also: wbmp wmf ani bmp gif ico pcx pnm ras tga xmb xpm tiff svg Outputting images: Making screenshots (scales … Continue reading
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Video files and resolution.
1. Video formats and containers A video file consists out of TWO seperate elements: * container * codec The container holds the digitally encoded data and the codec is capable of decoding/encoding this digitally encoded data. Veejay supports the AVI … Continue reading
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sendVIMS client for Pure Data
sendVIMS is an external for Pure Data. with sendVIMS, you can send VIMS messages directly to veejay, and receive the complete status back. With a little patching and trial&error you could easily built a custom interface for a performance or … Continue reading
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veejay’s caching
Veejay has a caching mechanism that loads (compressed) images from disk into RAM. Frames furthest away from the currently played position will be discarded first when the cache size limit is reached. By default, this limit is set to 30% … Continue reading
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Video mixing
Veejay can (down)mix from multiple sources Method 1/2. Mixing plain samples To mix ‘plain’ samples, i.e samples with no FX you can simply add a video effect to the current sample , click it in the FX chain and select … Continue reading
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About plugins
Veejay can load both FreeFrame and Frei0r plugins. By default, veejay loads no plugins. You must create a file and enter the location of the plugins you want to load. Bad plugins can cause veejay to crash, test all your … Continue reading
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Veejay’s sound output: jackd
Veejay plays audio through Jack You must start the jack server prior to starting Veejay: $ jackd $ veejay video-file.avi If the audio samplerate differs (Jack plays 48Khz, veejay plays 44.1Khz), you need to setup jack in the proper samplerate. … Continue reading
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Sampling
If you have started veejay with one or more video file(s) (thus not with $ veejay -d ), you can easily create new samples; First, Veejay must be running in plain mode Then, you can press the In and Out … Continue reading
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veejay 1.0 known bugs
There are currently 4 known bugs in veejay 1.0 1. The OSC server starts at port offset + 4, but the console reports port offset + 2. Use port 3494 instead of 3492 2. There’s a glitch in the resampler, … Continue reading
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How to use MIDI
Reloaded 1.0 supports MIDI devices through ALSA To use your MIDI device with Reloaded, you need to use aconnect or aconnectgui to connect the MIDI device to Reloaded. To see all input devices (your MIDI devices) $ aconnect -i And … Continue reading
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veejay shop
You can support this project by buying something from the Veejay shop For now, I would definately go with the mug
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